Read e-book online Beginning .NET Game Programming in VB .NET PDF

By David Weller, Alexandre Santos Lobao, Ellen Hatton

ISBN-10: 1590594010

ISBN-13: 9781590594018

Starting .NET video game Programming in VB .NET provides the paintings of David Weller (.NET video game evangelist at Microsoft) and a bunch of key Microsoft insiders who made up our minds to put in writing the right advent to video game programming for VB .NET programmers. Weller has switched his earlier booklet to VB .NET and additional an advantage bankruptcy. The ebook has handed all inner Microsoft exams as to programming variety. This completely revised and enhanced model (including an advantage bankruptcy) is the precise option to get into .NET video game programming utilizing the VB .NET language.

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Bounding boxes for an archer and a monster In the game code, you must test if there’s any overlap between the boxes to test for collision, instead of testing every single pixel of the images. In Figure 1-7, for example, if the box surrounding the arrow touches the box surrounding the monster, it’s a hit. Using bounding boxes on the sample in Figure 1-7 will probably lead to good results, although as a rule it’s better to use smaller boxes for the player. qxd 8/20/04 1:29 PM Page 10 Chapter 1 won’t complain; but if the situation is reversed, the player will feel cheated by the game.

See Appendix A for other books and papers on collision detection. In the next sections, you’ll see some common collision detection algorithms. Bounding Boxes One of the most common collision detection algorithms, the bounding boxes algorithm, uses the idea of creating boxes around objects in order to test a collision with minimum overhead and, depending on the object, an acceptable degree of precision. In Figure 1-7 you see some objects that you want to test for collisions, along with their bounding boxes.

GraphBackground) With these simple updates, the porting of our Block class is complete. Note that the entire collision detection algorithm (implemented in the Down, Left, and Right methods) and the complicated logic in the Rotate method doesn’t need to be updated. In the next section we’ll discuss the updates needed to the main game form. Updating the Game Form After updating the game classes, we’ll need to modify the game form to adapt to these updates. We’ll need to update the form Load event, the Click event of the Start button, and the Tick event of the timer.

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Beginning .NET Game Programming in VB .NET by David Weller, Alexandre Santos Lobao, Ellen Hatton

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