Beginning iPhone Development: Exploring the iOS SDK by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF PDF

By Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE

ISBN-10: 1430241888

ISBN-13: 9781430241881

ISBN-10: 148420199X

ISBN-13: 9781484201992

ISBN-10: 1484202007

ISBN-13: 9781484202005

The workforce that introduced you the bestselling Beginning iPhone Development, the booklet that taught the realm to application at the iPhone, is again back, bringing this definitive consultant up to date with Apple's most recent and maximum new iOS eight and its SDK, in addition to with the most recent model of Xcode (6.1).

You'll have every little thing you want to create your own apps for the newest iOS units. each pattern app within the booklet has been rebuilt from scratch utilizing Xcode 6.1 and the newest 64-bit iOS 8-specific venture templates, and designed to use the newest Xcode features.

Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow type, Beginning iPhone Development bargains an entire soup-to-nuts path in iPhone, iPad, and iPod contact programming. The e-book starts off with the fundamentals, strolling in the course of the means of downloading and fitting Xcode 6.1 and the iOS eight SDK, after which courses you even though the construction of your first basic application.

From there, you’ll the right way to combine all of the interface components iOS clients have come to understand and love, similar to buttons, switches, pickers, toolbars, and sliders. You’ll grasp numerous layout styles, from the best unmarried view to advanced hierarchical drill-downs. The complicated artwork of desk construction should be demystified, and you’ll easy methods to keep your facts utilizing the iPhone dossier method. You’ll additionally how you can store and retrieve your information utilizing various endurance concepts, together with middle info and SQLite. And there’s even more!

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Extra resources for Beginning iPhone Development: Exploring the iOS SDK

Sample text

Instead of two storyboards, there should be only one. CHAPTER 2: Appeasing the Tiki Gods 35 When your application launches onto a device, it is supposed to adapt itself to the shape of screen that it finds (in fact, Apple refers to applications designed in this way as adaptive applications). So now, Interface Builder presents you with a square design area to encourage you not to think in terms of the screen size of any particular device. In the course of the first half of this book, you’ll see how to design adaptive applications, but we need to walk before we can run, and our first few examples will be built for iPhone and iPod touch-sized screens.

App, which is the application that this particular project creates. xctest, which represents the testing code. Both of these items are called build targets. Because we have never built either of these, they’re both red, which is Xcode’s way of telling you that a file reference points to something that is not there. Note The “folders” in the navigator area do not necessarily correspond to folders in your Mac’s file system. These are logical groupings within Xcode to help you keep everything organized and to make it faster and easier to find what you’re looking for while working on your application.

Flip back to Figure 2-7. Notice that the disclosure triangle to the left of Hello World is open, showing a number of subfolders (which are called groups in Xcode):  Hello World: The first folder, which is always named after your project, is where you will spend the bulk of your time. This is where most of the code that you write will go, as will the files that make up your application’s user interface. You are free to create subfolders under the Hello World folder to help organize your code, and you’re even allowed to use other groups if you prefer a different organizational approach.

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Beginning iPhone Development: Exploring the iOS SDK by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE

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