Download PDF by Herb Moore: Atari Sound and Graphics

By Herb Moore

ISBN-10: 0471095931

ISBN-13: 9780471095934

E-book by means of Moore, Herb, reduce, Judy, Albrecht, Bob

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Additional info for Atari Sound and Graphics

Example text

You'll see! SOUND AND GRAP HICS TOGETHER Here's the listing now: 1 REM *** SOUND AND COLOR GRAPHICS 3 COLOR 1 PL OT 10, 10 10 20 30 100 REM ** CHOOSE 120 INPUT N YOUR NO T E 200 REM * * VO I CE 0 PLAYS 210 SOUND 0, N , 10,10 300 310 320 MIDDLE C REM ** PAUSE- NOTE ON FOR P=l TO 500 NEXT P 400 REM ** ERASE 410 CO L OR 0 420 PLOT 10, 10 DOT Now when you RUN the program, here 's what happens. You get this with no sound: • The machine is waiting for you to ENTER a note value. Try typing 60 and press RETURN.

45 46 ATARI SOUND AND GRAPHICS Now the comple te listin g should look like this: 1 REM * * -1(. SOUND AND COLOR GRAPHICS 3 COLOR 1 PLOT 10 , 10 10 20 30 200 210 REM ** VOICE 0 PLAYS MIDDLE C SOUND 0 , 121, 10 , 10 300 REM ** PAUSE-NOTE 310 FOR P = l TO 500 320 NEXT P 400 410 420 ON REM ** ERASE DOT COLOR 0 PLOT 10 , 10 INPUT STATEMENTS What if you want to change the note this program plays without typing line 210 over again? You can do this by using an INPUT statement. Here 's how it works. First change line 210 to: 210 SOUND 0, N , 10 , 10 \ Now add an INPUT statement like this: 100 REM ** CHOO SE 120 INPUT N YOUR NOTE The INPUT statement must come befo re th e SOUND statement where the N occurs here.

To see this , ENTER the following short program and then RUN it. , 10 GRAPHICS 20 COLOR 1 30 PLOT 5,5 3 110 DRAWTO 30 , 5 You should get an orange line on the screen like this: I ~EADY A GRAPHICS PROGRAM Now LIST the program. 1 REM ** ORANGE LINE Now RUN the program again. It should work exactly as it did before . We're going to add more lines to draw a figure , so let's put another REM statement in the program to m ark the starting point of the drawing. 1,5 REM statements make the program more understandable to people.

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Atari Sound and Graphics by Herb Moore


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