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Select Fade in the list and In for the direction. Choose a Duration (we used 1 second) and None for Easing. Note the handy preview on the bottom left. Finally, click OK. Again, you’ll see the Transitions window pop-up. Select Fade in the list and Out for the direction. Choose a Duration (we used 1 second) and None for Easing. Now click OK. 21 19 Now let’s add the behaviour to form1 to make the grey T-shirt button go to form3. Click on form1 and then on the invisible button over the grey T-shirt.

Use the original path to create a selection (Path palette) and delete the unwanted areas outside the figure’s boundary. 17 You can add the finer detail of the stitching using Illustrator. However, before leaving Photoshop, use the Pen tool to create a path following the hooded top’s pocket. You can then export this to Illustrator (File>Export>Paths To Illustrator). Within Illustrator, set the path at 2pt in the Stroke palette. You can now check the Dashed Line option and set it at 4pt. Saved within Illustrator, import the stroked path back into Photoshop via File>place.

C Here’s a typical problem. Let’s say you’d like to have a hard edge around the depression in this HyperNURBS cage, but the smoothing algorithm wants to round off the edges. You can always use the Extrude or Extrude Inner command to add extra geometry to the model at this point, using a minuscule offset value, but by doing this you make the cage unnecessarily complex – and this has implications if you want to deform or point-edit the model later. Plus, the extra geometry only makes the rounding tighter – it’ll never be totally sharp.

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API TDB Complete (1997)(en)(1316s)

by Jason

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